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Posts Tagged ‘Mozilla


Source : https://plus.google.com/+PaulIrish/posts/ccP98BTMd5Z

 

Remote debuging Android (Google)

 

# Change system path
PATH=$PATH:/path-to-SDK/platform-tools/
# Do following comands
adb kill-server
adb devices
adb forward tcp:9222 localabstract:chrome_devtools_remote
 
# desktop Chrome and navigate to http://localhost:9222
# There is all the pages actually open on your chrome Android : Choose !

 

Mozilla for Android :

 

In your desktop browser about:config to change settings.
Search for "debugger" and
toggle devtools.debugger.force-local to false
toggle devtools.debugger.remote-enabled to true
Before we'll be able to connect to the device, we need to know its IP address.
To find the address of your phone:
Open the Settings app > tap Wifi > tap the network that you are currently connected to (IP is displayed)
On your mobile device, browse to a page that you want to debug.
Fire up the Remote Debugger on your desktop Firefox. (tools menu connect)
When asked for URL replace  "localhost" with the IP address of your phone. By default, add the port 6000
You should see a dialog on your phone warning you about a new incoming connection

 

Mozilla OS :

 

Phone Gap :

 

Developer Tools:

 

Guides

 

Non-WebView but related stuff

 

Just  add one more related

 

Nice and shiny ;)

Firefox 4 is almost here. Check out some awesome Web demos on our brand new demo web site: Web’O Wonder. Screencast here.

Web O Wonder

Web ‘O Wonder

Firefox 4 is almost here, and comes with a huge list of awesome features for web developers.

In order to illustrate all these new technical features, we put together several Web demos. You’ll see a couple of demos released every week until the final version of Firefox 4. You can see the first 3 demos online now on our brand new demo web site: Web’O Wonder

Note: Some of these demos use WebGL, and will work only on compatible hardware. Make [...]

Shared by molokoloco

“il s’agit de détecter les attentes supposées des lecteurs (c’est-à-dire les sujets les plus recherchés et susceptibles de générer du trafic) pour écrire, à la demande, des articles y répondant”

Depuis quelques mois, une tendance s’élève sur le web : celle de remettre en cause la pertinence des résultats fournis par Google. C’est un fait, dans un contexte où le moteur de recherche compte pour 60 à 90% du trafic entrant pour les sites de contenu, un écosystème entier s’est développé.

D’un côté des sociétés de services en [...]

WebGL (Web-based Graphics Language) is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as Document Object Model interfaces.

WebGL brings plugin-free 3D to the web, implemented right into the browser. Major browser vendors Apple (Safari), Google (Chrome), Mozilla (Firefox), and Opera (Opera) are members of the WebGL Working Group.
The specification is since 18 February 2011 in Final Draft (1.0) stage. WebGL is managed by the non-profit Khronos Group

Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API. It stays very close to the OpenGL ES 2.0 specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.

WebGL frameworks list (Khronos wiki page) : C3DL, CopperLicht, EnergizeGL, GammaJS, GLGE, GTW, O3D, SceneJS, SpiderGL, TDL, Three.js, X3DOM, WebGL Google Web Toolkit bindings, OSG.JS

And some cool demos and sources here and here !!!

Khronos WebGL home : http://www.khronos.org/webgl/

/**
 * Creates a webgl context.
 * @param {!Canvas} canvas The canvas tag to get context
 *     from. If one is not passed in one will be created.
 * @return {!WebGLContext} The created context.
 */
var create3DContext = function(canvas, opt_attribs) {
  var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"];
  var context = null;
  for (var ii = 0; ii < names.length; ++ii) {
    try {
      context = canvas.getContext(names[ii], opt_attribs);
    } catch(e) {}
    if (context) {
      break;
    }
  }
  return context;
}

WebGL For some time now I’ve been working on a Sencha Labs project to build a WebGL framework and today I’m very proud to release it. It’s called PhiloGL and it’s intended for advanced data visualization, creative coding and game development.

WebGL has been in development for a few years, and although the raw API’s are powerful, they’re also very low-level. This makes doing WebGL development tough for the average JavaScript developer. The goal of PhiloGL is to make WebGL programming as fun and easy as developing with any of the mainstream frameworks. PhiloGL uses cutting edge [...]

Radiohead + JavaScript + Canvas = ~(*_*)~

 

http://www.nihilogic.dk/labs/canvas_music_visualization/

 

Sur le site vous trouverez aussi d’autres trucs excellents…
Comme par exemple…

Nb : “Finally, my HTML5 audio project Pocket Full of HTML5 had lost its support of the new HTML5 audio data api, so it used the SoundManager2 fallback even when using a audio-data-enabled Firefox build. Again, the problem was due to changes in the API, which is still very early in its development

 

Vu sur le net… d’autres expériences notables :

On peut aussi construire directement ses propres effets (Shaders et Vertex) avec les éditeurs en ligne…



PS : Firefox beta 4 ou Chrome 9 requis
PS2 : Technical explanation of the html5-audio-data-api
PS3 : Mais pourquoi vit-on dans un monde en 3D ?


Developer ImageAs JavaScript developers, we have quite crazy requirements. The playing field is in a state of constant flux and one of the best ways to keep up is interacting with other developers and reading their code. Blogs, such as the one you’re reading, are a perfect amalgamation of these two activities.

Today, I’d like to bring your attention to a number of blogs written by pretty well versed developers, focusing on JavaScript development, that you owe yourselves to bookmark.


A Quick Word on my Choices

Even though these blogs aren’t updated often, in fact a lot of them get updated [...]

Ok cool le nouveau Firefox 4 beta 10 ! Mon addon fétiche, Firebug, dans sa  version 1.7 fonctionne un peu prêt :) Par contre, ce soir pas de version à jour pour Firefox Sync… mais xMarks si, même si c’est pas pas pour longtemps

Bon surf !

PS : Et aussi TabMixPlus, semble t-il compatible, en version “dev-build“… Toujours pratique pour quelques réglages, comme par exemple votre page d’accueil dans les nouveaux onglets


[EDIT 18/02/2011]

Okkk, c’était Firebug le coupable dans mes bug d’affichages…
Il reste quand même d’autre coquilles… mais déjà !
http://blog.getfirebug.com/2011/02/15/firebug-1-7a11/


[EDIT 12/02/2011]

Attention.. nouvelle beta Firefox 4.0 b11, pas mal de bugs… tous les éléments de navigation ne sont pas stables chez moi : boutons grisées, url absente, double fenêtre…

Le bug de double fenêtre a disparu en déplaçant ma barre personnelle dans la zone de la barre de menu…

Pour le reste… difficile a utiliser sans URL pour les pages et uniquement le bouton “home” pour naviguer…

:-/

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This an update of sorts on some things happening in the HTML5/Javascript world.  First, here are some previous posts on this topic, to catch you up to speed:

3 pages