In Shared Items | 15:12 - 19 Dec 2010
You’re probably aware by now that HTML5 is game-changing. In particular, with the HTML5 canvas, there’s been an outpouring of HTML5 3D JavaScript engines such as three.js released to enhance the rudimentary 2D HTML5 API. After all, 3D graphics is a lot cooler than 2D graphics, right?
It’s probably fair to say that if you were to create a full-blown 3D engine–complete with three dimensional matrix transformations, point objects, plane objects, shading, ray tracing, and other spatial computations–it would be quite difficult.
But what if we wanted to create an optimized, [...]
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